Publisher: Cyberdreams
Launched in the same year as the first Alone in the Dark, Darkseed
was considered at the time one of the scariest games ever made and
though the game seems to have faded into relative obscurity, it still
ranked 7 on Gametrailers' 'Top 10 scariest games ever'.
So, do I think the game is scary? I'd have to say 'meh', it's got some nice ideas and concepts and the visual designs by H.R. Giger (the man who designed the aliens in Riddley
Scott's movies) are pretty unsettling, but truth be told, I never found
the man's art particularly scary, unsettling yes, but not scary, anyway
I'm getting off-track here.
You begin the game as Mike Dawson, a successful writer with an awesome 80's pornstache,
having recently moved in to a mansion, he's plagued by nightmares,
visions and constant migraines, while exploring his new home he
discovers clues about a parallel dimension left there by the previous
owners, believing this to be the source of his issues he sets out to
find as much information as he can, questioning locals, going to the
library, exploring the mansion, etc.
The plot may not
win any Oscars but I like how the first half of the game works almost
like a murder mystery, it's pretty neat going to town and meeting the
locals, checking the libraries' records and at one point digging up a
body in the cemetery, to spice things up you have three in-game days to
get to the bottom of all this, otherwise a monster will burst out from
inside our main character (Whoa! Just had an 'Alien' flashback).
This
timer feature was pretty unique for the time but I felt it's very
poorly utilized, you'll have to meet and talk to characters at a
specific time and if you get there too late you might have just created
an unwinnable situation without even knowing it (don't you just love those?) and trust me, this sort of thing happens very often.
During the second act of the game you'll get to explore the H.R. Giger
themed parallel universe, but honestly, I thought it was pretty boring,
there's hardly anything to do there other then solve puzzles and trying
not to get killed, to be fair this world might have been scarier if I
couldn't save my progress at any time I wanted or if the character
animations weren't so jerky.
Graphically, the game was
touted for its High-resolution graphics (a whopping 400p) but they
haven't aged well and neither have the sound or the laughably bad voice
acting, it's not that they were bad for their time mind you, it's just
that none of these have aged well, despite the game's issues there is
some fun to be had, but unless you grew up with Darkseed I don't think most people will enjoy it.
Trivia: Did you know artist H.R. Giger demanded the game ran at an uncommonly high resolution? I'm guessing he wanted the player to appreciate the intricacies of his creature designs
Pros:
- Clue gathering in the real world is fun and engaging
- H.R. Giger's art style certainly makes the game stand out
Cons:
- Too many unwinnable situations
- Parallel world is kinda boring
- It's a bit hard to be scared when I can just quick-save at any time
- Graphics, sounds and voice acting haven't aged well
- I kind of feel the game's only claim to fame is H.R. Giger's work
- How many times have I said 'H.R. Giger' in this review? Somebody should make a drinking game out of that.
Final Grade: D+
The
game's cover is just awesome, put it on a shelf with the cover facing
outwards and I guarantee you that people will notice it, with that said,
the 'face' in said cover is removable, I'm not really sure what's the
point of that, specially seeing as how it has this tendency to sink if
the box is empty.
My version claims to be a 'special'
edition which includes a hint book, but honestly, I don't think there is
such a thing as a 'normal' edition, I certainly never saw one. The hint
book is actually pretty useful, it doesn't straight out tell you
everything, but it does make things a LOT easier, definitely a mandatory
read if you're stuck. As for the manual, it's actually pretty good, you
have a short biography of Giger's work (for those playing the drinking game: bottom's up) and some backstory as told by the perspective of our main character.
Overall
I quite like this packaging, it's a shame the box' 'face' isn't glued
on or anything but that's a pretty minor complaint.
Packaging Score: A-
Scariness Rating:
For a game that was touted as one of the scariest titles ever, I was pretty disappointed, admittedly there are some very creepy scenes like the baby doll package, but I these aren't all that common, not to mention some of them might have been scary once, but by today's standards they're kind of cheesy. Two and a half screaming Monroes.
Halloween Feel:
I guess it boils down to one question: Is 'Alien' a Halloween movie for you? For me, it kind of is and it kind of isn't due to its strong sci-fi feel. Two and a half Jack O' Lanterns.
I totally agree with you about Giger's art being more unsettling than scary. It's uneasy and brilliant as i could see from the cover.
ReplyDeleteI think sound is one of the most important elements in creating a scary game. It crafts the mood and the atmosphere. Without it, nothing seems to fit.
Seems like the game's box art has more importance in your reviews than it ought to.
ReplyDeleteThe problem with reviewing games0 packaging is that I can't go into too much detail of what they contain, otherwise I might either spoil something, or make the review needleesly long.
Deletewith that said, packaging reviews are unrelated to the game itself, meaning one's score does not affect the other.