Developer: Atari, Inc
Publisher: Atari, Inc
Played on: XBLA Game Room
An ancient Egyptian themed SHMUP sounds like a pretty good original idea on paper, unfortunately, what this Pseudo 3D SHMUP has in originality it lacks in fun.
Publisher: Atari, Inc
Played on: XBLA Game Room

Making use of an isometric perspective, Desert Falcon looks stunning for an Atari 2600 game, but as a side-effect it's hard judge distances or even aim. I also found the power up system needlessly confusing, requiring you to pick up three items and depending on their order you get a different temporary ability.
You falcon can either walk on land or fly, while on land you move at a snail's pace but it's easier to dodge enemy fire, when taking flight I felt the game ran too fast making it uncontrollable. At the end of each level you come across a giant Sphynx which acts as each level's boss, but honestly, even though I've already killed it several times I still have no idea what you're supposed to bring it down. sometimes it died in a few hits other times you'll keep wailing at it and it doesn't even blink, wherever it's weak-spot may be, I haven't found it.
Maybe I just don't 'get' Desert Falcon, but after dedicating quite a bit of time to it I have to say there's little enjoyment to be had here.
Pros:
- How many Ancient Egyptian thematic shooters do you know of?
- The power up system is pretty interesting...
Cons:
- But it's not very fun
- When flying everything goes by too fast
- When walking everything goes by too slowly
Maybe I just don't 'get' Desert Falcon, but after dedicating quite a bit of time to it I have to say there's little enjoyment to be had here.
Pros:
- How many Ancient Egyptian thematic shooters do you know of?
- The power up system is pretty interesting...
Cons:
- But it's not very fun
- When flying everything goes by too fast
- When walking everything goes by too slowly
Final Score: D
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